Wellcome to our Adventure Escape or AE Mysteries Trapmaker 2 Walkthrough, Guide Tips & Tricks. Where we will show you how to solve every puzzle to complete every chapter of the game
Other AE Mysteries or Adventure Escape Guides you can also check:
- Trapmaker1 here
- Pirates Treasure
- Paradise
- Painted Worlds
- Dark Ruins
- Trapmaker3 guide
- TheCovenant
- Puzzle Pack
- Picture Perfect
AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 1
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 2 – Chapter 1, by the youtuber Nikita Yakovenko. And also, below the video, the step by step walkthrough:
- Take the camera and take 3 photos: Footprint, business card (on the corpse), and bites on the corpse arm
- Go to the tent: find some coins (move the mound of sand), and take the plaster powder (instructions on the fridge). Zoom in on the donuts to see the address, the note and the mug, there is a clue: 7912 (address division)
- Open the locked case with the code (7912), take the luminol and also the globes and get a bottle of water (put the quarters in the vending machine)
- Make some plaster: Tap on the table > place the water and powder down > add 1 hardening agent + 2 parts of powder + 3 parts of water > take the plaster
- Pour the plaster in the footprint (near the corpse) > Take the mold you’ve made > examine the corpse with the gloves and find something in his pocket > Spray luminol on the corpse
- If you tap on the paper of his pocket you will find some numbers that you have to use with his watch:
- Yellow hand = 9
- Red hand = 6
- Blue hand = 3
- Brown hand = 9
- Silver hand = 4
- Take the wipes (makeup bag) and remove the makeup from the corpse’s arm with them
- Footprints puzzle: Tap on the footprints by the tent > compare the footprints on the ground with your mold > rotate the bushes’ footprints to make a path that uses all the footprints just once > tap on kate
- Can: Take the battery and also the Business card (County distributors)
- Tent: Place the wipe (with make up) in the fridge and pick up the hairpin > Open the flashlight with the hairpin, and take the battery > Place both batteries in the UV Light and take it
- Use the UV light on the corpse to complete this chapter
AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 2
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 2 – Chapter 2, by the youtuber Nikita Yakovenko. And also, elow the video, the step by step walkthrough:
- Take the supply key from the drawer, then take the fingerprint and the ink, notice the ID:03 on the chair and go through the door
- Take the black cable, examine the birthday photo, and take the dusting brush from the drawer (to the left of the blue door)
- Tap on the PC’s monitor > Check the video guide (above) min 1:35 to solve the puzzle
- Go to Keiko’s lab > unlock the cabinet with the key and take the fingerprint powder > Put the ink & the fingerprint form near the body0s hand > use the black cable to plug in the x-ray > Use the fingerprint powder on the body’s nech > use the dusting brush to lift some fingerprints
- X-rays (date 05/27) if you tap on each x-ray you can count the cracks of each body part to fill the Internal bone fractures form:
- Neck: 3
- Right arm: 4
- Left Wrist: 5
- Right Knee: 3
- Left Leg: 2
- Scan the injury report in the previous room (case file = 22)
- To open the locked locker = case file + date + id = 22052703 > once opened take the business card
- Place the business card on the lab’s table and use fingerprint powder + dusting brush on it
- Match the face (see video guide min 9:24)
- To scan the image > the pass code is 1224 (Christmas) > place the sketch in the scanner (name = Bradford Jace)
AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 3
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 3 – Chapter 2, by the youtuber Nikita Yakovenko. And also, below the video, the step by step walkthrough:
- Take the wire cutters from the bag in the back (notice the sticker: Bear with bees) > take the jacket from the garbage > examine the pizza box > open the air conditioning unit to see the tangled wires > use the wire cutters there and get the wires
- Police station: take the wire clothes hanger (closet) > nitice the loterry numbers and the 88 (poster)
- TV: Tap on the tv, add the wires and connect the wires to the lights
- Take the sunglasses and leave
- Get the shirt from the red truck with the wire hanger
- Barber shop: Take the hat, the trimmer and also the worn key > trim the wig and take it > put the shirt+jacket+sunglasses+wig+hat on murphy and leave
- Open the mailbox with the key and solve the puzzle, but notice the numbers with circles (17231)
- Barber shop: Unlock the safe, the code is 17231, take the mustache, put in on Murphy and leave
- Police station: Tap on Murphy > Answers: Bears & 1988 > Answers: 17 & the Bee > Answers: Pizza, Olives & Jalapeños > Take the keys and leave
- Back Entrance (Police Station): Use the keys on the lock
- Left: yellow, green and also turquoise
- Right: Pink, Blue and also Silver
- Blood type puzzle: 50×8 +50×8 + 50 – 8 = 842, the code for the lock > get the file on Bradford Jace
AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 4
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 4 – Chapter 2, by the youtuber Nikita Yakovenko. And also, below the video, the step by step walkthrough:
- Take: The spade, the dried corn (vacuum cleaner inside the closet) > Notice / examine: Photo on the table (toy car number 38), Greenwood state map (wall), under the tablecloth (code lock)
- Garden: take the charcoal from the grill > take the water horse, puzzle piece and also the hammer > Dig near the tree with the spade (notice the toy car, number 526) > examine the animal carvings by the gate
- Take the sunflowers seeds: attach thegarden house to the water faucet
- Inside: Note the colors of the animals on the map in the same orther as in the fence and solve the puzzle of the locked journal on the couch (once solved take the puzzle piece):
- 1. Squirrell = green
- 2. Deer = orange
- 3. Bird = blue
- 4. Bird = blue
- 5. Fish = purple
- 6. Bear = red
- Table’s lock: Use the toy cars numbers 38 + 526 = 38526 and take the puzzle piece
- Upstairs: Remove the nails from the loose floorboards with the hammer and take another puzzle piece > Rub the charcoal on the notes to get a copy > notice: the poster with the black bag and the blackboard (small mouse with checkmarks)
- Mouse cage: Place the sunflowers seeds, the dried corn and the mice notes (once completed take the stings lights and the puzzle piece).
- The one that glows ( pull the red sheet over) = beans x1
- Smaller = sunflower seeds x2
- Biggest = blackberries x4
- First = corn x3
- Use the sting lights with the microscope > all all the puzzle pieces > rotate the rods to get an image
- Add the green glowing powder to the microscope > line up (rotate) all the parts
- Arrange the pollen samples so each sample shares a feature with its adjacent sample
AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 5
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 5 – Chapter 2, by the youtuber Nikita Yakovenko. And also, below the video, the step by step walkthrough:
AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 6
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 6 – Chapter 2, by the youtuber Nikita Yakovenko. And also, below the video, the step by step walkthrough:
Chapter 7
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 7 – Chapter 2, by the youtuber Nikita Yakovenko. And also, below the video, the step by step walkthrough:
Chapter 8
First the video guide of the Adventure Escape or Ae Mysteries Trapmaker 8 – Chapter 2, by the youtuber Nikita Yakovenko. And below the video, the step by step walkthrough: