Modding Manual CoE 5 (2025)

startitem "item name"

Starts with this item.

holy

Sacred, takes advantage of bless effects.

berserker

Can go berserk.

noleader

Cannot command any unit even if monster is a commander.

allitemslots

Has the full set of item slots.

weaponslots

Only has weapon and misc slots.

noslots

Has no item slots at all.

nobootslots

Has no boot slots.

miscslots

Has only 2 misc slots.

swallowres

Immune to swallow attacks (used for castle gates).

size1x1

Monster only takes up a single square on the battlefield.

size2x2

Monster takes up 2x2 squares on the battlefield. (The huge movement ability gives a 3x3 size token on the battlefield).

unaging

Immune to aging effects like decay.

clumsy

Misses more than usual (soulless have this ability).

nozoc

No Zone of Control (castle gates have this ability)

nocombat

Non combatant, will not participate in combats.

unimportant

Battles can be won without killing this unit.

alone <dmg>

Will take damage each month another monster of the same type is in the same square.

frontpos

Rank+, deploys further towards the front.

rearpos

Rank-, deploys further back.

leadership <nbr>

Gives this amount of extra morale to units under his command.

localleadership <nbr>

Gives this amount of extra morale to nearby friendly units.

burnforest <nbr>

1 = can start forest fires, 100 = auto burns forests.

randomitem <percent>

Percent is the chance of the monster starting with a random magic item.

randomweapon <percent>

Percent is the chance of the monster starting with a random magic weapon.

randommisc <percent>

Percent is the chance of the monster starting with a random magic misc item.

randomrare <percent>

Monster will start with a random magic item. Percent is the chance of a rare item being allowed.

indepitem <percent>

Like randomitem, but only for indeps (all indep nations).

slavehunt <die>

Can create slave warriors. The amount of slaves is an open ended die.

armytrainer <nbr>

Units in the same square will get this amount of XP each month.

lookslike <offset>

Offset to monster it looks like. This is used by e.g. werewolves in order to look like some other unit when they are inspected.

poisonexpl <dmg>

Poison explosion on death. A giant mushroom has this ability with dmg 10.

fireexpl <dmg>

Fire explosion on death.

shardexpl <dmg>

Shard explosion on death.

nametype <nametype>

Sets the type of random name this monster should get. See Table Nametypes.

unique <nbr>

This is a unique monster, there can only be one of it in the entire world.

fireaura <dmg>

Fire strikeback (std dmg = 3)

coldaura <dmg>

AN cold strikeback (std dmg = 2)

shockaura <dmg>

AN cold strikeback (std dmg = 3)

poisonaura <nbr>

Poison strikeback (std dmg = 4)

aihold <nbr>

1 = AI will hold these units in siegable locations and only recruit them there

eatdead <chance>

Chance of eating a corpse and reproducing.

eatdeadcap <chance>

Chance of eating a corpse and reproducing, capped at one per square and month.

scry <nbr>

Can scry for 3 AP, attr=radius*10 (5=1square, 15=9 squares).

scrycost <nbr>

Scrying cost this amount of gold.

digest <dmg>

Gives this amount of dmg per round to units in stomach.

incorporate <dmg>

Steals this amount of HP per round from units in stomach.

hpoverflow <nbr>

1 = HP overflow is allowed even after the battle.

absorbdead <nbr>

Can absorb dead and get HP from it. Nbr is the maximum dead absorbed per month. Gains 3 HP/dead.

extraeyes <nbr>

Monster has this number of extra eyes. Use -1 to create a cyclops with one eye.

noeyes

monster has no eyes and needs no eyes to be effective

sensedead <0-1>

1 = can sense the number of corpses of all types in current square

riverdmg <value>

takes an value damage when passing a river

iceprot <value>

+value armor in cold climate

melt <value>

takes value dmg per month when not cold

dmgonterr <terrain nbr>

Takes 1 point of dmg per month when in this terrain. A single unit can only have one dmgonterr ability. If it has more than one, only the one highest terrain nbr will take effect.

dmgonterrbonus <value>

Adds to the damage of the dmgonterr ability

aipowcom1 <value>

unit wants to be led by com with this power at level 1+

aipowcom2 <value>

unit wants to be led by com with this power at level 2+

aipowcom3 <value>

unit wants to be led by com with this power at level 3+

fear <value>

causes fear: 1=fear, 2=dread, 3=terror

makeruin <value>

value = chance of turning current square into a ruin if possible

meleeambush <value>

Will start in melee combat when ambushing

poisoncloud <value>

spreads poison cloud, value = radius + 1

poisonspikes <dmg>

AN poison strikeback

acidblood <perc>

AN acid strikeback, 50=50% of incoming damage

forestheart <0-1>

takes control of nearby forests

spread <value>

unit will position itself spread out among the other troops

seduceaura <value>

attacker within this range might get seduced instead

neverturn <value>

never draw facing the other way

aigoldrally <value>

Hint that AI should go to recruitment loc when having lots of gold

thrallhunt <value>

can create thralls (vampire)

ainofollower

AI hint to always use this commander as a leader (not a subcommander)

putridexpl <value>

Putrid cloud upon death (value magic dmg + disease(MR))

aimaxshop <value>

ai won’t buy more than this amount at the same place

maxsum <value>

the maximum amount that can be summoned in a single battle

changetemp <value>

makes square value degrees hotter

likestoburn <value>

value% chance of wanting to burn a forest (wandering indep commanders only)

reanimate <value>

reanimates automatically if possible, value = max amount / month

diseasecloud <value>

spreads disease cloud, value = radius + 1

mindexpl <0-1>

1 = explodes in Mental Agony on Death

deployoutside <0-1>

setup this unit outside fort in battles. The monster probably needs to be small (1x1 square) and few in numbers for the deployment to work properly, there is not much space left outside the walls before coming too close to the enemies.

treelook

sprite will be rotated and scaled randomly, like a random tree

trample <dmg>

Can trample smaller unit for this amount of damage.

tramplexsize <value>

Extra size regarding trampling. A size one trampling unit needs tramplexsize 1 to be able to trample anyone at all.

autoastrology

Superior Astrologist.

desolator <value>

Drain value lifeforce from current square each month (like scourge lord pillar).

desolcloud <radius>

Spreads desolation cloud (exhaustion).

diseaseshield <0-1>

Disease strikeback (MR negates).

darkbless <0-1>

Has the dark blessing of a scourge lord

defiler <range>

Needs to drain lifeforce to cast spells, range=max drain range.

scourgedefiler <value>

Needs to drain lifeforce to cast spells of the defilement path, range=max drain range.

petriaura <range>

Causes petrification like gorgon

combustionaura <radius>

Puts nearby units on fire

confusionaura <radius>

Confuses nearby units (easy MR negates)

tunnelmove <dmg>

Tunnel teleporting in combat like a Purple Worm.

siegetunnel <chance>

Chance of emerging inside fort when storming.

drawsize <percent>

Draw the unit this amount of percent larger when shown on his unit token. Can be negative for smaller as well. Use this command to easily fine tune the units size to fit nicely in it token. Don’t use any large values as the resizing is not done everywhere in the game.

evasion <0-1>

25% chance to evade attacks.

chopforest <value>

1=can chop down forests.

awakentrees <radius>

Will awaken nearby trees & bushes in combat.

awakenfungus <radius>

Will awaken nearby mushrooms in combat.

sitepopboost <value>

Will boost indep generation at current site (100 = +100%).

slimeshield <0-1>

Slime strikeback

transport <value>

Is a ship and can transport value amount of size 1 units.

airbreather <value>

This wateronly unit will not drown on land

vassal <0-1>

Is a vassal knight and will get part of yearly consription.

sleeper <chance>

Chance of starting a battle asleep if defending.

snowsleeper <chance>

Chance of starting a battle asleep if defending and it is snowy.

deepsleeper <value>

Must receive at least 1-value dmg in one hit to wake up.

Modding Manual CoE 5 (2025)

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